Who We Are

A story carved in darkness, told in blood and silence.


Our Legacy

From the very beginning, our vision was not merely to craft a game, but to summon an experience that lingers long after the screen fades to black. We believe that true horror does not rely solely on sudden shocks or fleeting moments of fear it thrives in the unsettling atmosphere that burrows into the mind, the silence that carries weight, and the stories that refuse to be forgotten. Our legacy is built upon this philosophy: to create worlds that haunt, challenge, and inspire.

Every detail, from the creak of an old floorboard to the faint whisper that breaks the silence, is designed to remind players that fear is not a weakness, but a universal truth we all share. We want each encounter to feel as though it has been etched into memory, blurring the line between fiction and reality, leaving the player wondering whether the shadows outside the game are truly empty.

Yet our legacy extends beyond fear alone. It lies in the dedication of our team, who relentlessly pursue authenticity, depth, and immersion. It rests in the stories we tell stories of loss, survival, and the darker corners of the human psyche. And it will endure through the community we have built: players who are not merely spectators, but living participants in a collective journey into the unknown.

Our legacy is a promise. A promise that each step deeper into the worlds we create will carry with it the weight of tension, the thrill of discovery, and the quiet reminder that what terrifies us most is not what we see, but what we cannot.

This is not simply our game. It is our mark. Our inheritance. Our legacy.

Our Legacy
OUR TEAM
[ See All ]
OUR PHILOSOPHY
TENET I [ CORE DESIGN ]

Horror as Survival

Fear is never ornamental—it is the marrow of survival. In our world, terror has weight, claws, and teeth. The undead are not cinematic props but relentless predators whose hunger forces you to measure every breath, every step, every choice. Horror is not spectacle; it is the law of existence.

TENET II [ PLAYER AGENCY ]

Humanity Under Siege

What rots first: flesh or conscience? Our philosophy insists that the collapse of society is only half the nightmare. The real erosion begins when hunger, betrayal, and desperation gnaw at the living. Zombies are mirrors—grotesque reminders that the true infection is moral decay.

TENET III [ LIVING WORLD ]

Choice Amid Collapse

Every encounter with the dead sharpens the question: fight, flee, or deceive? We reject scripted inevitability. Survival demands agency under duress. The game remembers hesitation, punishes recklessness, and immortalizes sacrifice. You are not a passenger in this apocalypse—you are its author.

TENET IV [ ETHOS ]

Dread Beyond the Flesh

The walking corpse is merely the first shiver. Our philosophy reaches further: into silence thick with unseen movement, into the guilt of decisions that save you but damn another, into the eerie certainty that survival may not be victory. Horror is not about the body alone; it is about the spirit that lingers long after the blood dries.


Our Games

Selected works crafted with obsession for atmosphere, tension and systemic depth.

The Despair Key Art
Single-Player Survival-Horror

The Despair

A grounded survival horror experience where scarcity and sound design rule every step.

2025 PC Controller
VineVillage
Co-op Infection

VineVillage Protocol

Tight co-op scenarios inside a quarantined complex limited comms, permanent consequences.

2025 Steam Online
Graphic Novel
Lore Canon

The Despair: Ashes

A graphic-novel mini-series expanding core characters and the fall of the old world.

Ongoing EN Digital

Recognition & Press

Our work has been highlighted by global press outlets and earned multiple industry awards.

IGN PC Gamer GameSpot Eurogamer Kotaku

Best Horror Narrative

Indie Horror Awards, 2024

Excellence in Sound Design

Game Audio Guild, 2025

Most Anticipated Indie

PC Gamer Showcase, 2025


Our Journey

From a small independent vision to a globally recognized horror experience.

2024 — Foundation

Our studio was born from a shared passion for immersive storytelling and spine chilling atmospheres.

2025 — First Prototype

We unveiled the earliest playable demo, which quickly gained traction within horror game communities.

2025 — Global Reveal

Our debut project was officially revealed at a major showcase, capturing worldwide attention.

2025 — Release

The game launches across all major platforms, redefining survival horror for a new generation.



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